My research fits broadly into two separate themes: creating effective educational games and hobbyist programming tools. ZOMBIE DIVISION was a project originally created as part of my PhD research and OUTNUMB3R3D applies a similar principle to a tower-defence style of game. My other work relates to the use of hobbyist programming tools to teach programming and game design principles. SHADOWS ON DECK is an example of a game I created to use in my teaching.
Baker, R. S., Habgood, M. J., Ainsworth, S. E., & Corbett, A. T. (2007). Modeling the acquisition of fluent skill in educational action games. In User Modeling 2007 (pp. 17-26). Springer Berlin Heidelberg.
Habgood, M. P. J. (2010) Crossing the Road: Bringing Legitimate Peripheral Participation to Game Development Degrees. International Journal of Gaming and Computer Mediated Simulations, 2, i-vii.
Habgood, M. J., & Ainsworth, S. E. (2011). Motivating children to learn effectively: Exploring the value of intrinsic integration in educational games. The Journal of the Learning Sciences, 20(2), 169-206.