The Game Maker’s Companion
This week sees the release of my new book “The Game Maker’s Companion” in the UK. I had quite a hectic summer finishing it off so it’s great to finally see it in print. It is the sequel to “The Game Maker’s Apprentice” (which I also co-authored) and both books are hobbyist books on game development which use the free Game Maker development tool.
The new book focusses on creating platform games and includes the classic 90?s Amiga game Zool and a new concept designed by Nana Nielsen (one of the game designers at Sumo-Digital working on the Dr. Who games) called “Shadows on Deck”. Nana brings her wisdom for storytelling and character development to the book to create a deeper, more compelling game. You can see a bit of both these games in the videos below:
The excellent animations for the “Shadows on Deck” game were animated by one of our final year students from last year: Griffin Warner who is now working at Sumo-Digital on an internship. I used to work at both Sumo and Gremlin (the makers of Zool) in years gone by so that’s where the association comes from.
It’s worth noting that although both of my books are aimed at pre-university level, Game Maker was originally designed by Prof. Mark Overmars of Utrecht University as a tool for teaching game design to undergraduates. As such we also Game Maker and material from my books in teaching elements of game design on the courses here at Hallam (doing things like creating prototypes of DS games using Game Maker).
Anyway that’s probably enough book-plugging for now, so I’ll leave you with this thought: There are now more games for the iPhone (many more than 13,000 by now) than were ever released for the Amiga (5,403 according to the Hall of Light). Is more choice always a good thing?
26 Oct 2010 / Jake / 0